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Shrek the horror game
Shrek the horror game







shrek the horror game

Retrieve all three colored keycards in the House. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally. Letters in italics refer to marked spots on the map. Pay attention to the usable object in the attic.įollow the right wall on entering the locker rooms. It is recommended to attempt the map on your own and reach an ending first before reading these hints.įor the best ending, you must avoid the house fire. This section contains small hints that are meant to contain minimal spoilers and have been observed to regularly help players get to the "good" ending without them needing to read the full walkthrough. Many players find it difficult to get the "good" ending on their own. Jumping and crouching are disabled, but freelook is permitted. The map requires the GZDoom hardware renderer to run properly.

shrek the horror game shrek the horror game

The map is advertised as "not much of a challenge and roughly 10 minutes of play time," but it has a significant amount of content that can potentially require hours of additional play time to experience in full. It was then improved with UDMF features "for convenience's sake." Veddge emerged on Septemwith early screenshots of the map before its release the following year on March 3, having not logged into the Doomworld forums in "over a decade." The map is purported to have been unearthed from an old floppy disk belonging to Veddge's deceased long-time friend Tom who started work on it in 1999. It was designed by Steve Nelson (Veddge) and uses the music tracks "Running from Evil," "Entryway at the End of Time," and "memory=entryrrrr/////," the second of which was composed by James Paddock (Jimmy) and the third by Sarah Mancuso (esselfortium). MyHouse.WAD) is a single-level PK3 for Doom II using the GZDoom source port that was released on March 3, 2023.









Shrek the horror game